This module wasn't just "hard," but literally seemed to me, back in the day, specifically designed to permanently kill off a few members of a party. I chose not to run our pen and paper party through it because I knew with no uncertainty that there would be multiple irrevocable deaths of some cherished characters. So don't say I didn't warn you if you're rolling up a new character in a few weeks, and putting an urn of ashes on your mantle . . .Tunari wrote: Why wouldn't our balanced group work?
Also, as I've been writing this, I've been trying to make sure I'm looking at only the lethalness of the mod, and not being affected by my concerns for future playbalance - call me a control freak, but I do have a concern that a mod geared for those levels, and that is that difficult, has the potential to unbalance things for the future. I don't remember Tomb of Horror well enough to remember if it was "Monty Haul" or anything like that. So, I guess I have 2 concerns - the first is that it could permanently kill a couple characters, which would be a shame. The second is the other extreme - it could have some uber loot that could unbalance the campaign.
Putting aside my concerns regarding balance, I think I can safely say that if I was a player who had grown attached to a character over the last 1-3 years, I wouldn't want to play that character in this mod for fear of losing him for good. The pen and paper version really was that lethal.
Finally, if I can weasle my way in as a player, that would be fun. I've always wanted to try the Slavers series (played it pen and paper years ago), but the Ghost Tower looks fun as well.
